Dan's Alpha
Horizon spaceflight prototype: take off from a 5.5 km runway, climb through the atmosphere and try for orbit.
Alpha v0.1Windows 64-bit~479 MB
⬇ Download Alpha v0.1
Dans-Alpha-v0.1.zip · 502,106,503 bytes (~479 MB)
Dans-Alpha-v0.1.zip · 502,106,503 bytes (~479 MB)
About this build
An early Unreal Engine prototype. Fly a 40 m shuttle with real gravity and finite wing lift, use the autopilot and maneuver planner, hop out and walk around after landing. No saving, menus, fuel or damage yet. It's a very early alpha, so expect rough edges.
Install & run
- Extract the entire ZIP into a writable folder.
- Double-click
Alpha v0.1.exe. Keep theEngineandPlanetaryLabfolders next to it. - If Windows SmartScreen appears, click More info → Run anyway (the build isn't code-signed).
- If you get a missing Microsoft C++ runtime error, run
Engine\Extras\Redist\en-us\vc_redist.x64.exeand try again.
Requires Windows 10/11 64-bit with a DirectX 12 / Shader Model 6 capable GPU and current drivers. Starts in a 1280×720 window; first load can take a while. Alt+F4 quits.
First flight
- Z full throttle; Q/E to stay on the runway.
- At ~275–300 knots, gently hold S to lift the nose. G retracts the gear.
- W/S pitch, A/D roll, Backspace resets to the runway.
- Full controls are in
README.txtinside the ZIP.
SHA-256 checksum
b0eb16b65042b710743f4e532d7f114bb48226c6f36fac4228dff18d16afb4b0
Verify in PowerShell: Get-FileHash .\Dans-Alpha-v0.1.zip -Algorithm SHA256